Search found 32 matches
- 09 May 2025, 03:16
- Forum: General questions
- Topic: set joint position to 0, while keeping child-object in place
- Replies: 3
- Views: 7377
Re: set joint position to 0, while keeping child-object in place
The IK in the scene seems to prevent setting the joints to 0.
How can I set another script to disable in one script, by the way, my version of CoppeliaSim is v4.6. I can't seem to find the user manual for the old version anymore.
I tried to use the function sim.setScriptStringParam(scriptHandle ...
- 07 May 2025, 04:20
- Forum: General questions
- Topic: set joint position to 0, while keeping child-object in place
- Replies: 3
- Views: 7377
set joint position to 0, while keeping child-object in place
How should I quickly and easily achieve in a scene where all objects maintain their current position and orientation, while leaving the position of each joints at 0?
https://drive.google.com/file/d/17vmBiD ... drive_link
https://drive.google.com/file/d/17vmBiD ... drive_link
- 06 May 2025, 08:56
- Forum: General questions
- Topic: Reset scene to middle state rather than initial state
- Replies: 1
- Views: 4911
Reset scene to middle state rather than initial state
Hello, how can I reset scene to middle state (for example what the scene looks like at 10th second ) rather than initial state at simulation end by script?
- 09 Apr 2025, 04:16
- Forum: General questions
- Topic: How to use mouse for object manipulation?
- Replies: 1
- Views: 1947
How to use mouse for object manipulation?
Hello,
In CoppeliaSim, when we use the left mouse button and scroll wheel, we can manipulate the perspective of the interface, for example, when holding down the left button and dragging, we can change the xyz value of the camera in order to adjust the camera position; when scrolling the wheel, we ...
In CoppeliaSim, when we use the left mouse button and scroll wheel, we can manipulate the perspective of the interface, for example, when holding down the left button and dragging, we can change the xyz value of the camera in order to adjust the camera position; when scrolling the wheel, we ...
- 26 Oct 2024, 02:46
- Forum: General questions
- Topic: How to reduce the time of ‘Simulation scripts called’.
- Replies: 3
- Views: 5969
Re: How to reduce the time of ‘Simulation scripts called’.
Hello,
you need to find the bottleneck in your scene. Are you running Lua or Python scripts? Are you running threaded or non-threaded scripts? Are you heavily using vision or physics? What CoppeliaSim version are you running? Which model are you talking about?
Cheers
Thanks for your reply. It ...
- 25 Oct 2024, 11:50
- Forum: General questions
- Topic: How to reduce the time of ‘Simulation scripts called’.
- Replies: 3
- Views: 5969
How to reduce the time of ‘Simulation scripts called’.
Hello, in the main interface of CoppeliaSim, there is a property called “Simulation scripts called”, what should I do to reduce this value during motion simulation? For example 10ms (some default .ttm in Model browser) instead of 60ms (in my simulation).
- 10 Sep 2024, 08:04
- Forum: Bug reports
- Topic: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
- Replies: 4
- Views: 17778
Re: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
Thanks a lot! It works!
- 10 Sep 2024, 01:19
- Forum: Bug reports
- Topic: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
- Replies: 4
- Views: 17778
Re: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
I appreciate your correction! Does the correction only work for version 4.7.0?
I tested it in version 4.6.0, but when I selected one of the cameras, there was no reaction (normally, it should display a dialog for the screenshot tool). By the way, the Screenshot Tool was activated before I clicked ...
I tested it in version 4.6.0, but when I selected one of the cameras, there was no reaction (normally, it should display a dialog for the screenshot tool). By the way, the Screenshot Tool was activated before I clicked ...
- 08 Sep 2024, 14:36
- Forum: Bug reports
- Topic: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
- Replies: 4
- Views: 17778
CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
Hello, I was wondering that whether it is a bug or something wrong with my PC when I used the Screenshot Tool in CoppeliaSim.
When I use the Modules-Tools-Screenshot tool, and I check the checkbox named ''empty areas are transparent', and then click the 'render screenshot' button. Suddenly, I didn ...
When I use the Modules-Tools-Screenshot tool, and I check the checkbox named ''empty areas are transparent', and then click the 'render screenshot' button. Suddenly, I didn ...
- 24 Jul 2024, 03:37
- Forum: General questions
- Topic: how to get camera data by TCP/IP and display the image in CoppeliaSim
- Replies: 8
- Views: 10098
Re: how to get camera data by TCP/IP and display the image in CoppeliaSim
Finally, it works! Following are the details.
1. Test Python Scripts in CoppeliaSim:
First, ensure that any Python-coded scenes work well in CoppeliaSim. You can test this with a sample scene, such as C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\scenes\vision\imageProcessingDemo1-python.ttt ...
1. Test Python Scripts in CoppeliaSim:
First, ensure that any Python-coded scenes work well in CoppeliaSim. You can test this with a sample scene, such as C:\Program Files\CoppeliaRobotics\CoppeliaSimEdu\scenes\vision\imageProcessingDemo1-python.ttt ...