Search found 2 matches
- 15 Jun 2021, 16:58
- Forum: General questions
- Topic: 3 DoF Revolute joints like spherical joint
- Replies: 4
- Views: 6231
Re: 3 DoF Revolute joints like spherical joint
Hello! In my opinion, your cylinders have been marked collidable from scene object properties ---->common. That's why during movement across the x-axis and z-axis it is working fine. But, cylinders collide with each other across the y-axis. Either you make objects uncollidable or place them at a sui...
- 08 Jun 2021, 10:24
- Forum: General questions
- Topic: question about model parts' size/position changing
- Replies: 6
- Views: 9964
Re: question about model parts' size/position changing
Which command are you using to move your robot (sim.setJointTargetVelocity or sim.setJointTargetPosition). If you are using sim.setJointTargetVelocity it takes angular velocity as an input.. It means wheels will travel different distance by changing the radius of it.