Search found 4 matches
- 26 Mar 2013, 16:00
- Forum: General questions
- Topic: Dynamics Engines Differences
- Replies: 1
- Views: 2722
Dynamics Engines Differences
Hi, In my simulation, I noticed that using the Bullet dynamics engine, when I set equal velocities of the two joints of the E-puck robot, after a little distance, the robot don't go in a straight trajectory. This issue doesn't occur using the ODE dynamics engine. So, I would like to know what are th...
- 18 Mar 2013, 22:48
- Forum: General questions
- Topic: Beginner Question - Remote Api Controller
- Replies: 2
- Views: 3698
Re: Beginner Question - Remote Api Controller
Hi Eric!
I think that the problem was that wheel joint velocity was already set.
Now I opened the joint dynamic properties and setted the Target Velocity to 0. The robot is idle now.
Thank you!
Giordano.
I think that the problem was that wheel joint velocity was already set.
Now I opened the joint dynamic properties and setted the Target Velocity to 0. The robot is idle now.
Thank you!
Giordano.
- 18 Mar 2013, 17:18
- Forum: Bug reports
- Topic: controlTypeExamples - BubbleRobServer process do not finish
- Replies: 1
- Views: 4303
controlTypeExamples - BubbleRobServer process do not finish
Hi,
a little bug occur in the scene controlTypeExamples.ttt. Sometimes the customControlledBubbleRob don't start to move and the bubbleRobotServer process stay alive forever, even after finish the simulation.
Version 3.0.1 have the problem too.
OS: Mac OS
Thank you,
Giordano.
a little bug occur in the scene controlTypeExamples.ttt. Sometimes the customControlledBubbleRob don't start to move and the bubbleRobotServer process stay alive forever, even after finish the simulation.
Version 3.0.1 have the problem too.
OS: Mac OS
Thank you,
Giordano.
- 18 Mar 2013, 16:31
- Forum: General questions
- Topic: Beginner Question - Remote Api Controller
- Replies: 2
- Views: 3698
Beginner Question - Remote Api Controller
Hi, I'm creating a controller for the e-puck robot using the remote API. On the simulator, I put an e-puck on the scene and changed the child script according to the RemoteApiController example. The client side only have to connect on the server and wait until the simulation close. When I start the ...