Search found 8 matches
- 04 Aug 2013, 23:04
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Autonomous Vehicle (urban city environment)
- Replies: 0
- Views: 6088
Autonomous Vehicle (urban city environment)
This simulation demonstrates an algorithm that allows autonomous vehicles to navigate in a typical urban city environment. Each vehicle has an onboard localisation sensor that allows it to follow a route that is defined by waypoints. These waypoints are strategically located at the intersections. Ea...
- 18 Jun 2013, 03:55
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Maze Navigation with Wireless Communication
- Replies: 0
- Views: 5266
Maze Navigation with Wireless Communication
A simulation demonstrating the performance of a maze navigation algorithm for multiple mobile robots (rovers) that utilises wireless communication. In this algorithm, the first rover navigates the maze, then uses wireless communication to transmit the solution to the second rover. This solution allo...
- 10 Jun 2013, 19:25
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Maze Navigating Rover
- Replies: 0
- Views: 6457
Maze Navigating Rover
A simulation demonstrating a maze navigation algorithm. The algorithm is applied to a differentially steered 4-wheeled rover with onboard proximity sensors. The algorithm uses the proximity sensors to identify maze features such as corners, junctions and deadends. When the rover encounters a deadend...
- 10 Jun 2013, 12:54
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Autonomous Vehicle (Track navigation)
- Replies: 1
- Views: 8454
Autonomous Vehicle (Track navigation)
A simulation of an autonomous vehicle navigating a two lane track bordered by a curb. The navigation algorithm uses range sensors pointed towards the foreground to detect and follow the edge of the track. The other range sensors that are placed around the vehicle are used to detect and avoid obstacl...
- 24 May 2013, 11:56
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Automated Parking
- Replies: 0
- Views: 6221
Automated Parking
Automated parking simulation 1 (Bay Parking) A simulation demonstrating a vehicle automated parking algorithm. The algorithm uses onboard range sensors to determine the relative positions of the surrounding obstacles. Then using this information, motion commands are generated and used to safely move...
- 25 Mar 2013, 20:31
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Autonomous WheelChair (walkway navigation)
- Replies: 0
- Views: 8087
Autonomous WheelChair (walkway navigation)
A model of a power WheelChair running in V-REP. This model uses two laser sensors to perceive the environment and generate control commands that enable the WheelChair to follow a walkway in an outdoor urban environment. This simulation video demonstrates the autonomous WheelChair's ability to follow...
- 25 Mar 2013, 20:17
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Mobility Scooter (walkway navigation)
- Replies: 0
- Views: 8601
Mobility Scooter (walkway navigation)
A mobility scooter model running in V-REP. This model uses two laser sensors to perceive the environment and generate control commands that enable the mobility scooter to follow a walkway. This simulation video demonstrates the mobility scooter's ability to follow a walkway round a corner by detecti...
- 25 Mar 2013, 19:09
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: Mobility Scooter (waypoint navigation)
- Replies: 0
- Views: 12664
Mobility Scooter (waypoint navigation)
A mobility Scooter model that uses ackerman steering and runs in V-REP. In this sample the mobility scooter is demonstrating a waypoint navigation algorithm. The algorithm determines the model's bearing and then compares that to the waypoint bearing to generate control commands for the motors to get...