Search found 12 matches
- 19 Nov 2020, 17:37
- Forum: Bug reports
- Topic: unexpected behavior with Bullet engine
- Replies: 3
- Views: 6269
Re: unexpected behavior with Bullet engine
Thank you! in order to help the developers of bullet engine , would you be able to help me with their question, They're asking: What C++ constraint is used in bullet when I used a prismatic joint in my CoppeliaSim model? We need to know the C++ constraint type to reproduce: btHingeConstraint? btGene...
- 24 Oct 2020, 22:35
- Forum: Bug reports
- Topic: unexpected behavior with Bullet engine
- Replies: 3
- Views: 6269
unexpected behavior with Bullet engine
Hello! I believe I found a bug in Bullet, or maybe in how bullet is handled in CoppeliaSim, and I would like to get your opinion before I go on and report it to the bullet devs. I have this scene set up: https://i.imgur.com/o5Vb0vQ.png The right ‘assembly of shapes’ displays the correct behavior, wh...
- 07 Dec 2019, 23:05
- Forum: Bug reports
- Topic: bug regarding minimized comments
- Replies: 2
- Views: 2994
Re: bug regarding minimized comments
same behaviour happens with a minimized function
- 07 Dec 2019, 21:33
- Forum: Bug reports
- Topic: bug regarding minimized comments
- Replies: 2
- Views: 2994
bug regarding minimized comments
hitting return at the end of a minimized comment, then writing text -> gets the text written inside the comment.
- 27 Nov 2019, 14:17
- Forum: Feature requests
- Topic: Right click = zoom in
- Replies: 1
- Views: 26542
Right click = zoom in
Suggestion: left click+drag an object = drag scene (Pan button) middle mouse button+drag an object = rotate scene (Rotate button) I'm suggesting right click+move mouse up or down = zoom in / out (Shift button) (The normal scroll wheel on the mouse zooms in/out, but the default zoom step is very smal...
- 27 Nov 2019, 13:46
- Forum: Feature requests
- Topic: CoppeliaSim in FRC
- Replies: 0
- Views: 38186
CoppeliaSim in FRC
FRC (First Robotics Competition) is a substantial US based robotics competition, which is held in many other countries around the world. I have been mentoring team #4590 Greenblitz for the the past 3 years. last year we built a game simulation in Vrep (r.i.p) and published for everyone to use. Howev...
- 27 Nov 2019, 13:24
- Forum: Feature requests
- Topic: Congradulations on CoppeliaSim!
- Replies: 1
- Views: 25297
Congradulations on CoppeliaSim!
I just couldn't help but say something... I was just looking for some good ole' api help on your website, and I saw we just got a new favourite robotics simulator! 😄😄 It's a good time to say BIG thank you to coppeliarobotics, for everything that your simulator taught me to do ❤️ thank you for being ...
- 04 Dec 2018, 01:17
- Forum: Videos, scenes and models around CoppeliaSim
- Topic: VREP in virtual reality
- Replies: 6
- Views: 12073
Re: VREP in virtual reality
I'd like to confim that it's running on my WMR headset (lenovo explorer), using steamVR, Boris' pre compiled vrepVIVE execute file, and vrep 3.5.0 (rev. 4) I did not need to install anything, except downloading and launching vrepVIVE.exe. the motion controllers are not working, at least not 'out of ...
- 04 Aug 2015, 15:05
- Forum: General questions
- Topic: Editing an existent robot
- Replies: 5
- Views: 4192
Re: Editing an existent robot
I don't suppose you see the scene hierarchy then?
Maybe post a screenshot if you still have issues?
Maybe post a screenshot if you still have issues?
- 04 Aug 2015, 00:04
- Forum: General questions
- Topic: Editing an existent robot
- Replies: 5
- Views: 4192
Re: Editing an existent robot
Does this help?
You can remove a sensor by deleting it, but you'd want to change the script accordingly.
You can remove a sensor by deleting it, but you'd want to change the script accordingly.