Search found 12 matches
- 10 Dec 2015, 02:47
- Forum: General questions
- Topic: Minimum set of libraries needed to run V-Rep headless?
- Replies: 2
- Views: 2909
Minimum set of libraries needed to run V-Rep headless?
Hi Folks: What is the minimum set of libraries needed to run V-Rep headless? Does anyone have experience / succeed on Running V-Rep on SUSE Linux? I have tried to run V-Rep on SUSE Linux but remains failed: sh ./vrep.sh -h Error: could not find or correctly load the V-REP library ... (hang forever) ...
- 04 Dec 2015, 14:53
- Forum: General questions
- Topic: exporting scene
- Replies: 3
- Views: 4778
Re: exporting scene
Hi coppelia:
Is there any update on this print-screening feature?
IMHO, that feature will be so beneficial
and if we can record the scene, why not (programmatically) print-screen it?
We often need to print/capture a scene only if something special happen.
Thank you.
tor
Is there any update on this print-screening feature?
IMHO, that feature will be so beneficial
and if we can record the scene, why not (programmatically) print-screen it?
We often need to print/capture a scene only if something special happen.
Thank you.
tor
- 25 Nov 2015, 03:04
- Forum: General questions
- Topic: How to run multi-query motion planning?
- Replies: 1
- Views: 2514
How to run multi-query motion planning?
Hi Folks: Is there a way to do multi-query motion planning in vrep? By multi-query, I mean a motion planner that builds a roadmap of the entire environment, for example PRM. I am aware of phase2 nodes that the existing motion planner plugin generates, is there a way to use those nodes for multi-quer...
- 14 Nov 2015, 07:03
- Forum: General questions
- Topic: Directing msgs in statusBar to terminal in headless mode?
- Replies: 1
- Views: 1754
Directing msgs in statusBar to terminal in headless mode?
Hi Folks: How to direct messages in statusBar to terminal whenever we run in headless mode? It seems to me that if I get running-time error in my embedded scripts in headless mode, I can not see the error message as if it were run with GUI (in which those error messages are printed in the statusBar)...
- 04 Nov 2015, 00:36
- Forum: General questions
- Topic: Remove an interactive GUI window associated with an object?
- Replies: 1
- Views: 1724
Remove an interactive GUI window associated with an object?
Hi Folks: I am modifying the code in <...>/vrep/scenes/forwardAndInverseKinematics2.ttt, where if we run the simulation, an interactive GUI windows (associated with RedundantManipulator, cmiiw) will pop up. I need to remove that interactive GUI windows. I have deleted all lines in the script of Redu...
- 25 Oct 2015, 03:58
- Forum: General questions
- Topic: What does the number in embScript_<NUMBER>.lua mean?
- Replies: 2
- Views: 1707
Re: What does the number in embScript_<NUMBER>.lua mean?
I do appreciate your thorough explanation.
Thank you.
Thank you.
- 25 Oct 2015, 01:57
- Forum: General questions
- Topic: Can we access embedded scripts w/o opening the .ttt files?
- Replies: 2
- Views: 2185
Re: Can we access embedded scripts w/o opening the .ttt file
It works like a charm :)
Thanks a lot.
Thanks a lot.
- 24 Oct 2015, 04:50
- Forum: General questions
- Topic: What does the number in embScript_<NUMBER>.lua mean?
- Replies: 2
- Views: 1707
What does the number in embScript_<NUMBER>.lua mean?
Hi Folks: When we open an embedded script using an _external_ editor, then we get this pattern of files: embScript_<NUMBER>.lua, which are stored under the vrep's root directory. My questions are: 1) What does the number in embScript_<NUMBER>.lua come from? and mean? 2) Is it safe to delete those em...
- 24 Oct 2015, 03:30
- Forum: General questions
- Topic: Can we access embedded scripts w/o opening the .ttt files?
- Replies: 2
- Views: 2185
Can we access embedded scripts w/o opening the .ttt files?
Hi Folks: Can we access embedded scripts without opening the scene .ttt files? So, my use case requires that a vrep scene is opened automatically/programmatically. And often times, I need to modify the script (using an external editor) so it is time consuming to always start-up vrep manually then op...
- 22 Oct 2015, 21:22
- Forum: General questions
- Topic: Which motion planning algorithms does simFindMpPath() run?
- Replies: 3
- Views: 1772
Re: Which motion planning algorithms does simFindMpPath() ru
Hi Coppelia:
+1 for the planned OMPL plugin.
We would be more grateful if you could tell us the expected released date for that plugin.
Thank you.
Regards
+1 for the planned OMPL plugin.
We would be more grateful if you could tell us the expected released date for that plugin.
Thank you.
Regards