Hi @macieksz,
You should try tu run it with xvfb-run. More info on the repository page referenced above.
Search found 13 matches
- 15 Sep 2020, 20:50
- Forum: General questions
- Topic: V-REP on Docker
- Replies: 6
- Views: 5811
- 18 Nov 2018, 17:55
- Forum: General questions
- Topic: Print Screen
- Replies: 3
- Views: 4473
Re: Print Screen
Four years have passed since this topic was opened. Does the print screen function exist now?
- 16 Nov 2018, 18:14
- Forum: General questions
- Topic: V-REP on Docker
- Replies: 6
- Views: 5811
Re: V-REP on Docker
Sorry if I didn't reply to this message before but it wasn't on my subscriptions. I've solved the docker problem using the following docker file: FROM ubuntu:16.04 RUN apt-get update && apt-get install -y \ wget \ libglib2.0-0 \ libgl1-mesa-glx \ xcb \ "^libxcb.*" \ libx11-xcb-dev ...
- 27 Oct 2018, 15:29
- Forum: General questions
- Topic: How to share the workload of a simulation across multiple cores
- Replies: 1
- Views: 2330
How to share the workload of a simulation across multiple cores
Hi, I need to launch a simulation a very high number of times, so time is precious for me. Each time the V-REP is simulating only one of my cores is fully used while the others don't seem to be affected. There is some setting that I'm missing in order to allow V-REP to parallelize the workload of a ...
- 19 Oct 2018, 13:42
- Forum: General questions
- Topic: How to set an absolute joint target velocity?
- Replies: 1
- Views: 2189
How to set an absolute joint target velocity?
I want to control a joint in force/torque mode. The control would be done by an external python script through remote API but the following request would be the same even with a child script inside the scene. This is what I've got from the manual so far: - Check 'motor enabled' in the motor properti...
- 29 Sep 2018, 14:20
- Forum: Feature requests
- Topic: Introduce text-based file format for scenes and models
- Replies: 4
- Views: 6863
Re: Introduce text-based file format for scenes and models
I tried to work only with scripts and there are two main problems. The first one is that by using only regular API I don't use at all the GUI of V-REP thus is like having a simulator in terminal mode. It works, but it lost 90% of its easy usability. The second one is that just a little portion of th...
- 29 Sep 2018, 14:06
- Forum: General questions
- Topic: Nested joints: how to associate both a prismatic and a revolute joint to an object
- Replies: 7
- Views: 4652
Re: Nested joints: how to associate both a prismatic and a revolute joint to an object
Thanks for your reply. The fact is that even if I set the object as invisible and non-respondable (to avoid collisions) it would still be dynamic. This means that it will have a mass and an inertia thus influencing my system. Of course, I could set it with very low value but still, I don't like this...
- 21 Sep 2018, 15:55
- Forum: Feature requests
- Topic: Introduce text-based file format for scenes and models
- Replies: 4
- Views: 6863
Re: Introduce text-based file format for scenes and models
Thanks for your reply, Coppelia. I hope that you'll implement it very soon.
What workaround do you suggest to create models instead? Some models could be very complicated and suffer the same problem.
What workaround do you suggest to create models instead? Some models could be very complicated and suffer the same problem.
- 19 Sep 2018, 18:41
- Forum: Feature requests
- Topic: Introduce text-based file format for scenes and models
- Replies: 4
- Views: 6863
Introduce text-based file format for scenes and models
In an old topic (2015) and in a very old post (2013) were discussed the introduction of text-based file format for scenes and models. The best advantage would be of course the possibility to introduce version control when working with V-REP. I suppose that almost everyone here is a programmer and kn...
- 10 Sep 2018, 14:27
- Forum: General questions
- Topic: Nested joints: how to associate both a prismatic and a revolute joint to an object
- Replies: 7
- Views: 4652
Re: Nested joints: how to associate both a prismatic and a revolute joint to an object
Probably is better to explain what I want in term of simulation and ask for the better way to achieve that. I have an object with a cylindrical hole and another object that has a cylindrical shape. The second object should be able to rotate and translate through the hole. Since the first object is n...