Search found 8 matches
- 12 Jun 2019, 17:07
- Forum: Bug reports
- Topic: Simulation is different when "Toggle visualization" is checked
- Replies: 1
- Views: 1744
Simulation is different when "Toggle visualization" is checked
Hello, I am using Vrep for my robot ball-hitting task with machine learning stuff. I am using c++ plugin and bullet 2.83 engine. Because I want to speed up the simulation. so, I check the "Toggle visualization" to shut down the visualization. However, I noticed that when visualization is s...
- 08 May 2019, 10:43
- Forum: Bug reports
- Topic: Vrep crashes with seg falut signal 11 when run a C++ plugin
- Replies: 3
- Views: 2035
Re: Vrep crashes with seg falut signal 11 when run a C++ plugin
Hi,
Last night I run the simulation overnight and the same problems happened again after 30 hours in the simulation :(
Last night I run the simulation overnight and the same problems happened again after 30 hours in the simulation :(
- 07 May 2019, 17:01
- Forum: Bug reports
- Topic: Vrep crashes with seg falut signal 11 when run a C++ plugin
- Replies: 3
- Views: 2035
Re: Vrep crashes with seg falut signal 11 when run a C++ plugin
Hi, Thank you for your reply. I am using gdb as a debugger and git as version control tool, but the debugger could only tell me that I got a "free() invalid pointer" bug from the two libraries(liblua5.1.so, libv_rep.so). And as I mentioned before, I am using modern c++, so there is no &quo...
- 06 May 2019, 10:18
- Forum: Bug reports
- Topic: Vrep crashes with seg falut signal 11 when run a C++ plugin
- Replies: 3
- Views: 2035
Vrep crashes with seg falut signal 11 when run a C++ plugin
Hi, I am using vrep c++ plugin in robot machine learning stuff and it always crashes randomly after thousands of training episodes. My system is Ubuntu 18.04 and my vrep is latest version. And I googled a little bit and found a way to write a seg fault handler to trace where the crash happened and h...
- 03 Apr 2019, 18:08
- Forum: General questions
- Topic: How to increase the accuracy of collision and avoid "crossing"
- Replies: 2
- Views: 1189
Re: How to increase the accuracy of collision and avoid "crossing"
Hi fferri,
Thank you for your reply. Yes I also did the same thing to increase the thickness of the racket geometry. Now this problem has been temporarily solved.
Have a nice day!
Fitz
Thank you for your reply. Yes I also did the same thing to increase the thickness of the racket geometry. Now this problem has been temporarily solved.
Have a nice day!
Fitz
- 01 Apr 2019, 14:49
- Forum: General questions
- Topic: How to increase the accuracy of collision and avoid "crossing"
- Replies: 2
- Views: 1189
How to increase the accuracy of collision and avoid "crossing"
Hello, I am using Vrep(with Bullet 2.83) to simulate a ball hitting behavior of a robot arm. Because the relative speed between the ball and the racket is relative large(10m/s), and the racket is thin (1cm thickness), sometimes the ball just fly cross the racket without collision and returning. Some...
- 29 May 2018, 09:32
- Forum: General questions
- Topic: Simulation has long time blocking when first time primitive sensor detects an object.
- Replies: 2
- Views: 1272
Re: Simulation has long time blocking when first time primitive sensor detects an object.
Thank you very much, your answer is really what I want,
Best Regards,
Fitz
Best Regards,
Fitz
- 28 May 2018, 17:25
- Forum: General questions
- Topic: Simulation has long time blocking when first time primitive sensor detects an object.
- Replies: 2
- Views: 1272
Simulation has long time blocking when first time primitive sensor detects an object.
Hello everyone in the Forum, I am using Vrep Plugin(C++) to run a simulation. My robot has about 10 ultrasonic sensors, which I use primitive sensor to replace their functionality in the simulation. I found an issue, which really bothers me. I found that, the first time when the primitive sensor det...