Search found 14 matches

by PvtSchneewitchen
10 Sep 2024, 08:59
Forum: General questions
Topic: sim.callScriptFunction via zeroMQ
Replies: 2
Views: 147

Re: sim.callScriptFunction via zeroMQ

Fixed the problem by myself: if ( !m_pSimClient ) return false; auto sim = m_pSimClient->getObject().sim(); json argsRet( json_array_arg ); json args( json_array_arg ); args.push_back("1"); args.push_back("2"); args.push_back("3"); //----------------------------------- ...
by PvtSchneewitchen
10 Sep 2024, 07:26
Forum: General questions
Topic: sim.callScriptFunction via zeroMQ
Replies: 2
Views: 147

sim.callScriptFunction via zeroMQ

I have a problem passing arguments to sim.callScriptFunction in my c++ application via zeroMQ. I'm working with the RemoteApiCLient and jsoncons library. When i build a json array with jsoncons and pass it to the respective function this function will receive just the first element of the array C++ ...
by PvtSchneewitchen
23 May 2022, 10:42
Forum: General questions
Topic: Simulation performance decrease over time
Replies: 1
Views: 1033

Simulation performance decrease over time

Hi, my problem refers to picking objects out of a box. You can see the process in this video: https://youtu.be/yTD8tAs-2OQ As you can see in the video one object after another gets picked out of the box. This process gets slower and slower over time despite the fact that there are less and less obje...
by PvtSchneewitchen
26 Nov 2021, 13:54
Forum: General questions
Topic: Turn off "Simulation parameters" pop-up box
Replies: 5
Views: 7992

Re: Turn off "Simulation parameters" pop-up box

Is it possible to suporess such pop-ups ?
In my case the pop up always appears when i start the scene on a new device in a player, because i have a lot of vertices in the scene.
That's sometimes confusing for users, when such a warning message appears.
by PvtSchneewitchen
31 May 2021, 07:35
Forum: Bug reports
Topic: Can't load XML-Scenes Scince 4.2.0
Replies: 4
Views: 29154

Can't load XML-Scenes Scince 4.2.0

Hi Guys, since i recently upgrated to Version 4.2.0 it is not possible anymore to load XML-Scenes. When i try to load a scene the Windows File-Dialog just gives me the possibility to choose ".ttt"-files. The only thing that still works is loading a XML-Scene programatically. Have i missed ...
by PvtSchneewitchen
13 Mar 2020, 14:57
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 5871

Re: Turn dynamics of objects off and on

Ok i tested it with some primitive shapes where i didn't notice the effect. So it seems that this effect really can be traced to the fact that i use convex shapes for the Simulation. The whole Simulation seems to be smoother with primitive shapes. Here's the video for anybodies information: https://...
by PvtSchneewitchen
12 Mar 2020, 13:46
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 5871

Re: Turn dynamics of objects off and on

Hm, i think i always did what you mentioned. My Bin is permanently not dynamic but respondable. Each object is set as a child of the bin right after it is created. I first disable all object dynamics and then move the bin. The objects are moving with the bin, as you suggested. Then i reenable all ob...
by PvtSchneewitchen
11 Mar 2020, 08:19
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 5871

Re: Turn dynamics of objects off and on

Thanks for your effort. There are two differences. Each of my objects is a compund convex shape wich makes the simulation way more costly but i think this isn't the problem. What i also do is disabling the dynamics and after that i move the bin a little bit by simly changing it's position with sim.s...
by PvtSchneewitchen
06 Mar 2020, 15:59
Forum: General questions
Topic: Turn dynamics of objects off and on
Replies: 8
Views: 5871

Re: Turn dynamics of objects off and on

Your answer sounds understandable. But it doesn't seem to solve the problem. I tried to enable/disable the objects due to their height like this: function simUtils.enableDynamicsInBin(nBinHandle, bEnabled) local tWorkpieceHandles = {} local nStatic = 0 if(bEnabled)then nStatic = 0 print("enable...