Search found 19 matches
- 03 Aug 2022, 20:19
- Forum: General questions
- Topic: Torque mode control with Python in CoppeliaSim 4.3
- Replies: 6
- Views: 1785
Re: Torque mode control with Python in CoppeliaSim 4.3
Thank you for the clarification. I highly appreciate it.
- 02 Aug 2022, 18:43
- Forum: General questions
- Topic: Torque mode control with Python in CoppeliaSim 4.3
- Replies: 6
- Views: 1785
Re: Torque mode control with Python in CoppeliaSim 4.3
Thank you for your response. Your suggested solution did the trick. However, I noticed another strange behavior. The torque read by function sim.getJointForce is always the opposite of that set by sim.setJointTargetForce (same magnitude but opposite sign).
- 29 Jul 2022, 17:54
- Forum: General questions
- Topic: Torque mode control with Python in CoppeliaSim 4.3
- Replies: 6
- Views: 1785
Re: Torque mode control with Python in CoppeliaSim 4.3
Yes, the same behavior with Lua.
- 29 Jul 2022, 05:25
- Forum: General questions
- Topic: Torque mode control with Python in CoppeliaSim 4.3
- Replies: 6
- Views: 1785
Torque mode control with Python in CoppeliaSim 4.3
I am trying to control UR5 robot in torque mode with a Python main script in CoppeliaSim 4.3. I dragged the UR5 robot into the main scene, changed all 6 joints from position to force mode, and replaced the (default) main Lua script with a Python code. Then I tried to play with the torque passed to t...
- 15 Oct 2021, 16:24
- Forum: General questions
- Topic: UI widget in "ABB IRB 140.ttm"
- Replies: 2
- Views: 9638
UI widget in "ABB IRB 140.ttm"
In the older versions of CoppelianSim/V-REP, "ABB IRB 140.ttm" used to have a nice user interface to directly simulate the forward and inverse kinematics of the robot. I can't find that user interface in the latest version. Is there a way I can get it back? Thanks.
- 17 Oct 2020, 01:13
- Forum: General questions
- Topic: API to spawn robots
- Replies: 1
- Views: 1001
API to spawn robots
I am working on the control of a fleet of robots (20+). Instead of manually dragging and dropping them onto the scene, one by one, is there a way to do that in the code?
- 12 Dec 2019, 18:11
- Forum: General questions
- Topic: Mass-Spring-Damper system
- Replies: 4
- Views: 2812
Re: Mass-Spring-Damper system
Thank you.
- 07 Dec 2019, 03:59
- Forum: General questions
- Topic: Mass-Spring-Damper system
- Replies: 4
- Views: 2812
Re: Mass-Spring-Damper system
I don't think that solution has the effect I want. I tried it with different spring constants, but the mass didn't exhibit any oscillations.
- 06 Dec 2019, 19:55
- Forum: General questions
- Topic: Mass-Spring-Damper system
- Replies: 4
- Views: 2812
Mass-Spring-Damper system
I have been trying to use CoppeliaSim to build a classical Mass-Spring-Damper system. For that, I have two rectangular slabs (cuboids), one on top of the other (the lower being static while the upper is dynamic). Between the two, I am supposed to insert a spring and a damper, but I do not know how t...
- 03 Dec 2019, 00:37
- Forum: Bug reports
- Topic: CoppeliaSim crashes with Error: signal 11
- Replies: 2
- Views: 4663
Re: CoppeliaSim crashes with Error: signal 11
Your solution worked. Thank you.