Hi Folks:
When we open an embedded script using an _external_ editor, then we get this pattern of files: embScript_<NUMBER>.lua,
which are stored under the vrep's root directory.
My questions are:
1) What does the number in embScript_<NUMBER>.lua come from? and mean?
2) Is it safe to delete those embScript_<NUMBER>.lua files, which are under the vrep's root directory?
3) Where can we set the directory for those (temporary?) embScript_<NUMBER>.lua files?
Thank you.
What does the number in embScript_<NUMBER>.lua mean?
Re: What does the number in embScript_<NUMBER>.lua mean?
Hello,
about your questions:
1) the number is generated and handled by V-REP, in order to keep track of external files and embedded script correspondencies. The files are only used when a scene is in memory. As soon as you close the scene, all corresponding external script files will be erased. Sometimes this is not the case (e.g. in case of a crash for example).
2) It is safe to remove those files if V-REP is not running. But normally they should be removed automatically (except in case of a crash)
3) you can do this in the configuration file system/usrset.txt. You need to change entry defaultDirectoryForExternalScriptEditor.
If you are using an external script editor such as notepad++, you could use the code completion files prepared in v-rep_notepas++.zip.
Cheers
about your questions:
1) the number is generated and handled by V-REP, in order to keep track of external files and embedded script correspondencies. The files are only used when a scene is in memory. As soon as you close the scene, all corresponding external script files will be erased. Sometimes this is not the case (e.g. in case of a crash for example).
2) It is safe to remove those files if V-REP is not running. But normally they should be removed automatically (except in case of a crash)
3) you can do this in the configuration file system/usrset.txt. You need to change entry defaultDirectoryForExternalScriptEditor.
If you are using an external script editor such as notepad++, you could use the code completion files prepared in v-rep_notepas++.zip.
Cheers
Re: What does the number in embScript_<NUMBER>.lua mean?
I do appreciate your thorough explanation.
Thank you.
Thank you.