Hello,
I want to simulate the kinect point cloud for objects with different levels of opacity.
However when I change the opacity of an object in scene, kinect point cloud does not change. Is there a way to simulate kinect point clouds for objects of different materials?
Thanks.
Regards,
Neha
Simulating kinect depth point cloud for objects of different materials
Re: Simulating kinect depth point cloud for objects of different materials
Hello,
no, unfortunately not. even if transparent, the surface of the object will be detected. This is because the Kinect model uses a vision sensor's depth map to detect points (and the depth map is nothing else than the OpenGL depth buffer, which doesn't work with different transparency levels)
Cheers
no, unfortunately not. even if transparent, the surface of the object will be detected. This is because the Kinect model uses a vision sensor's depth map to detect points (and the depth map is nothing else than the OpenGL depth buffer, which doesn't work with different transparency levels)
Cheers