I was trying to add a depth sensor to the rendereDemo Scene, but the result was strange. The image looks sometimes noisy (colored) or tiled of many identical (depth?) images combined with noise or the RGB image. See screenshot:
https://drive.google.com/open?id=1OGJsu ... kIHMVSptpV
The modified scene is here:
https://drive.google.com/open?id=1zgdHB ... FJIVZ7IpQr
Depth sensor not working correctly (V3.6.2 rev0)
Re: Depth sensor not working correctly (V3.6.2 rev0)
Hello,
from what I can see this is a normal behaviour: in your filter set-up, you send the work image to the sensor depth map. The sensor depth map is never displayed. What the floating view is displaying is the RGB image of the sensor. But since that sensor doesn't acquire any RGB data (according to the settings), and you also don't send any work image to the sensor RGB image in your filter set-up, the RGB buffer of the sensor is undefined.
Cheers
from what I can see this is a normal behaviour: in your filter set-up, you send the work image to the sensor depth map. The sensor depth map is never displayed. What the floating view is displaying is the RGB image of the sensor. But since that sensor doesn't acquire any RGB data (according to the settings), and you also don't send any work image to the sensor RGB image in your filter set-up, the RGB buffer of the sensor is undefined.
Cheers
Re: Depth sensor not working correctly (V3.6.2 rev0)
I am not sure what I did wrong in the filter setting. I think that I am using the same in another scene and it seems to work well. See scene below. See "CAM_SR300_D".
https://drive.google.com/open?id=1FYW_Q ... Z9RqoUSWZc
https://drive.google.com/open?id=1FYW_Q ... Z9RqoUSWZc