Hello,
There is an option to run Coppelia with -h option which runs Coppelia without GUI but it doesn't imporve vision sensors performance. There is another "true" headless mode with library libcoppeliaSimHeadless.so but with default renderer we have black image.
Is it possible to run Coppelia in "true" headless mode with vision sensors working? And if it's possible how much improvement can we gain?
Cheers
Headless mode
Re: Headless mode
Edit: make sure to first read this topic about headless mode.
Hello,
currently, the true headless mode only works when your vision sensors use the Pov-Ray renderer, which is extremely slow.
There are two additional external renderers available currently: a very simple render, and one renderer that uses OpenGL3. You can modify and probably also improve them in terms of speed and/or make them also operational in true headless mode.
Cheers
Hello,
currently, the true headless mode only works when your vision sensors use the Pov-Ray renderer, which is extremely slow.
There are two additional external renderers available currently: a very simple render, and one renderer that uses OpenGL3. You can modify and probably also improve them in terms of speed and/or make them also operational in true headless mode.
Cheers
Re: Headless mode
make sure to also read this topic about headless mode