Hello, I was wondering that whether it is a bug or something wrong with my PC when I used the Screenshot Tool in CoppeliaSim.
When I use the Modules-Tools-Screenshot tool, and I check the checkbox named ''empty areas are transparent', and then click the 'render screenshot' button. Suddenly, I didn't get the screenshot figure but the CoppeliaSim just crashed. However, it works well and a screenshot generated successfully when the ''empty areas are transparent' chockbox was not checked.
I try it in other two cumputers, all the same situation. By the way, CoppeliaSim Edu. v4.6.0 (rev. 10) 64 bit was used in Windowns 10.
CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
Re: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
Hello,
indeed, there was a problem. Please download the updated add-on (bug fix here).
Thanks for the mention!
Cheers
indeed, there was a problem. Please download the updated add-on (bug fix here).
Thanks for the mention!
Cheers
Re: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
I appreciate your correction! Does the correction only work for version 4.7.0?
I tested it in version 4.6.0, but when I selected one of the cameras, there was no reaction (normally, it should display a dialog for the screenshot tool). By the way, the Screenshot Tool was activated before I clicked the camera, and I replaced the bug code with the modified 'Screenshot tool.lua' downloaded from the link you provided.
I tested it in version 4.6.0, but when I selected one of the cameras, there was no reaction (normally, it should display a dialog for the screenshot tool). By the way, the Screenshot Tool was activated before I clicked the camera, and I replaced the bug code with the modified 'Screenshot tool.lua' downloaded from the link you provided.
Re: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
Indeed, in 4.6, use this instead:
Cheers
Code: Select all
sim = require 'sim'
function sysCall_info()
return {autoStart = false, menu = 'Tools\nScreenshot tool'}
end
function sysCall_init()
simUI = require 'simUI'
sim.addLog(
sim.verbosity_scriptinfos,
"Select the camera or vision sensor you wish to generate a high resolution screenshot for. This model is courtesy of Ulrich Schwesinger."
)
config = {}
config.res = {4096, 2304}
config.viewAngle = 60 * math.pi / 180
config.viewSize = 4
config.perspective = true
config.transparent = false
config.fileDlg = true
config.renderMode = 'opengl'
config.povray = {}
config.povray.available = false
config.povray.focalBlur = false
config.povray.focalDistance = 2
config.povray.aperture = 0.05
config.povray.blurSamples = 10
config.nearClipping = 0.01
config.farClipping = 250
pcall(
function()
simPovRay = require 'simPovRay'
config.povray.available = true
end
)
end
function sysCall_addOnScriptSuspend()
return {cmd = 'cleanup'}
end
function sysCall_cleanup()
hideDlg()
end
function sysCall_beforeInstanceSwitch()
hideDlg()
end
function sysCall_nonSimulation()
sysCall_selChange({sel = sim.getObjectSel()})
if leaveNow then return {cmd = 'cleanup'} end
end
function sysCall_sensing()
sysCall_selChange({sel = sim.getObjectSel()})
if leaveNow then return {cmd = 'cleanup'} end
end
function sysCall_selChange(inData)
local s = inData.sel
if #s == 1 and (sim.getObjectType(s[1]) == sim.object_camera_type or sim.getObjectType(s[1]) ==
sim.object_visionsensor_type) then
cam = s[1]
showDlg()
else
cam = nil
hideDlg()
end
end
function showImage()
local xml =
[[<ui title="Screenshot" closeable="true" on-close="imClose_callback" placement="center" modal="true">
<image id="1" keep-aspect-ratio="true" scaled-contents="true" style="* {background-color: #555555}" />
<button text="save screenshot" on-click="save_callback"/>
</ui>]]
imUi = simUI.create(xml)
end
function imClose_callback()
simUI.destroy(imUi)
end
function showDlg()
if not ui then
local pos = 'position="-50,50" placement="relative"'
if uiPos then
pos = 'position="' .. uiPos[1] .. ',' .. uiPos[2] .. '" placement="absolute"'
end
local xml =
'<ui title="Screenshot tool" activate="false" closeable="true" on-close="close_callback" ' ..
pos .. [[>
<group layout="form" flat="true">
<checkbox text="empty areas are transparent" on-change="transparent_callback" id="4" />
<label text=""/>
<checkbox text="show file dialog" on-change="dlg_callback" id="5" />
<label text=""/>
<checkbox text="perspective mode" on-change="perspective_callback" id="6" />
<label text=""/>
<label text="resolution X"/>
<edit on-editing-finished="res_callback" id="1" />
<label text="resolution Y"/>
<edit on-editing-finished="res_callback" id="2" />
<label text="view angle"/>
<edit on-editing-finished="viewAngle_callback" id="7" />
<label text="view size"/>
<edit on-editing-finished="viewSize_callback" id="8" />
<radiobutton text="OpenGL rendering" on-click="rendering_callback" id="21" />
<label text=""/>
<radiobutton text="OpenGL3 rendering" on-click="rendering_callback" id="22" />
<label text=""/>
<radiobutton text="POV-Ray rendering" on-click="rendering_callback" id="23" />
<label text=""/>
</group>
<group layout="form" flat="true" id="30">
<label text="POV-Ray rendering:"/>
<label text=""/>
<checkbox text="focal blur (slow)" on-change="povItems_callback" id="31" />
<label text=""/>
<label text="focal distance"/>
<edit on-editing-finished="povItems_callback" id="32" />
<label text="aperture"/>
<edit on-editing-finished="povItems_callback" id="33" />
<label text="blur samples"/>
<edit on-editing-finished="povItems_callback" id="34" />
</group>
<button text="render screenshot" on-click="render_callback"/>
</ui>]]
ui = simUI.create(xml)
updateDlg()
end
end
function updateDlg()
local sel = simUI.getCurrentEditWidget(ui)
simUI.setEditValue(ui, 1, tostring(math.floor(config.res[1])))
simUI.setEditValue(ui, 2, tostring(math.floor(config.res[2])))
simUI.setEditValue(ui, 7, tostring(math.floor(0.5 + config.viewAngle * 180 / math.pi)))
simUI.setEditValue(ui, 8, string.format('%.2f', config.viewSize))
simUI.setEnabled(ui, 7, config.perspective)
simUI.setEnabled(ui, 8, not config.perspective)
simUI.setCheckboxValue(ui, 4, config.transparent and 2 or 0)
simUI.setCheckboxValue(ui, 5, config.fileDlg and 2 or 0)
simUI.setCheckboxValue(ui, 6, config.perspective and 2 or 0)
simUI.setRadiobuttonValue(ui, 21, config.renderMode == 'opengl' and 1 or 0)
simUI.setRadiobuttonValue(ui, 22, config.renderMode == 'opengl3' and 1 or 0)
simUI.setRadiobuttonValue(ui, 23, config.renderMode == 'povray' and 1 or 0)
simUI.setEnabled(ui, 23, config.povray.available)
simUI.setEnabled(ui, 30, config.povray.available and config.renderMode == 'povray')
simUI.setCheckboxValue(ui, 31, config.povray.focalBlur and 2 or 0)
simUI.setEditValue(ui, 32, string.format('%.2f', config.povray.focalDistance))
simUI.setEnabled(
ui, 32,
config.povray.available and config.renderMode == 'povray' and config.povray.focalBlur
)
simUI.setEditValue(ui, 33, string.format('%.2f', config.povray.aperture))
simUI.setEnabled(
ui, 33,
config.povray.available and config.renderMode == 'povray' and config.povray.focalBlur
)
simUI.setEditValue(ui, 34, tostring(math.floor(config.povray.blurSamples + 0.5)))
simUI.setEnabled(
ui, 34,
config.povray.available and config.renderMode == 'povray' and config.povray.focalBlur
)
simUI.setCurrentEditWidget(ui, sel)
end
function hideDlg()
if ui then
uiPos = {}
uiPos[1], uiPos[2] = simUI.getPosition(ui)
simUI.destroy(ui)
ui = nil
end
end
function transparent_callback(ui, id, v)
config.transparent = not config.transparent
updateDlg()
end
function dlg_callback(ui, id, v)
config.fileDlg = not config.fileDlg
updateDlg()
end
function perspective_callback(ui, id, v)
config.perspective = not config.perspective
updateDlg()
end
function res_callback(ui, id, v)
v = tonumber(v)
if v then
v = math.floor(math.abs(v) + 0.5)
if v > 4096 then v = 4096 end
if v < 2 then v = 2 end
config.res[id] = v
end
updateDlg()
end
function viewAngle_callback(ui, id, v)
v = tonumber(v)
if v then
if v > 90 then v = 90 end
if v < 5 then v = 5 end
v = v + 0.5
config.viewAngle = v * math.pi / 180
end
updateDlg()
end
function viewSize_callback(ui, id, v)
v = tonumber(v)
if v then
if v > 100 then v = 100 end
if v < 0.05 then v = 0.05 end
config.viewSize = v
end
updateDlg()
end
function rendering_callback(ui, id, v)
if id == 21 then config.renderMode = 'opengl' end
if id == 22 then config.renderMode = 'opengl3' end
if id == 23 then config.renderMode = 'povray' end
updateDlg()
end
function povItems_callback(ui, id, v)
if id == 31 then
config.povray.focalBlur = not config.povray.focalBlur
else
v = tonumber(v)
if v then
if id == 32 then
if v > 100 then v = 100 end
if v < 0.01 then v = 0.01 end
config.povray.focalDistance = v
end
if id == 33 then
if v > 1 then v = 1 end
if v < 0.01 then v = 0.01 end
config.povray.aperture = v
end
if id == 34 then
if v > 50 then v = 50 end
if v < 1 then v = 1 end
config.povray.blurSamples = math.floor(v + 0.5)
end
end
end
updateDlg()
end
function render_callback(ui, id, v)
local pose = sim.getObjectPose(cam)
local opt = 1
local a = config.viewSize
if config.perspective then
opt = opt | 2
a = config.viewAngle
end
local visSens = sim.createVisionSensor(
opt, {config.res[1], config.res[2], 0, 0},
{config.nearClipping, config.farClipping, a, 0.1, 0.1, 0.1, 0, 0, 0, 0, 0}
)
sim.setObjectPose(visSens, pose)
-- sim.setObjectInt32Param(visSens,sim.visionintparam_resolution_x,config.res[1])
-- sim.setObjectInt32Param(visSens,sim.visionintparam_resolution_y,config.res[2])
-- sim.setObjectFloatParam(visSens,sim.visionfloatparam_perspective_angle,config.viewAngle)
-- sim.setObjectFloatParam(visSens,sim.visionfloatparam_ortho_size,config.viewSize)
-- sim.setObjectInt32Param(visSens,sim.visionintparam_perspective_operation,config.perspective and 1 or 0)
sim.setObjectInt32Param(
visSens, sim.visionintparam_pov_focal_blur, config.povray.focalBlur and 1 or 0
)
sim.setObjectFloatParam(
visSens, sim.visionfloatparam_pov_blur_distance, config.povray.focalDistance
)
sim.setObjectFloatParam(visSens, sim.visionfloatparam_pov_aperture, config.povray.aperture)
sim.setObjectInt32Param(visSens, sim.visionintparam_pov_blur_sampled, config.povray.blurSamples)
if config.renderMode == 'opengl' then
sim.setObjectInt32Param(visSens, sim.visionintparam_render_mode, 0)
end
if config.renderMode == 'opengl3' then
sim.setObjectInt32Param(visSens, sim.visionintparam_render_mode, 7)
end
if config.renderMode == 'povray' then
sim.setObjectInt32Param(visSens, sim.visionintparam_render_mode, 3)
end
local savedVisibilityMask = 0
local savedVisibilityMask = sim.getObjectInt32Param(cam, sim.objintparam_visibility_layer)
sim.setObjectInt32Param(cam, sim.objintparam_visibility_layer, 0)
local newAttr = sim.displayattribute_renderpass
newAttr = newAttr + sim.displayattribute_forvisionsensor
newAttr = newAttr + sim.displayattribute_ignorerenderableflag
sim.setObjectInt32Param(visSens, sim.visionintparam_rendering_attributes, newAttr)
sim.handleVisionSensor(visSens)
sim.setObjectInt32Param(cam, sim.objintparam_visibility_layer, savedVisibilityMask)
showImage()
local img, resolution = sim.getVisionSensorImg(visSens)
local rxy = {}
img, rxy = sim.getScaledImage(img, resolution, {800, 800}, 4)
simUI.setImageData(imUi, 1, img, rxy[1], rxy[2])
local cutOff = 0
if config.transparent then cutOff = 0.99 end
local opt = 0
if config.transparent then
opt = 2
end
image, res = sim.getVisionSensorImg(visSens, opt, cutOff)
sim.removeObjects({visSens})
end
function save_callback(ui, id, v)
local options = 0
if config.transparent then options = 1 end
local fileNames
if config.fileDlg then
fileNames = simUI.fileDialog(
simUI.filedialog_type.save, 'title', '', 'screenshot.png', 'image file',
'*'
)
else
local fileName = 'coppeliaSim_screenshot_' .. os.date("%Y_%m_%d-%H_%M_%S", os.time()) .. '.png'
if sim.getInt32Param(sim.intparam_platform) == 1 then
-- MacOS, special: executable is inside of a bundle:
fileName = '../../../' .. fileName
end
fileNames = {fileName}
end
if #fileNames > 0 then
local fileName = fileNames[1]
if sim.saveImage(image, res, options, fileName, -1) ~= -1 then
sim.addLog(sim.verbosity_msgs, "Screenshot was saved to " .. fileName)
simUI.msgBox(
simUI.msgbox_type.info, simUI.msgbox_buttons.ok, 'Screenshot',
"Screenshot was saved to " .. fileName
)
else
sim.addLog(
sim.verbosity_scripterrors,
"Failed saving the screenshot. Did you specify a supported image extension?"
)
simUI.msgBox(
simUI.msgbox_type.warning, simUI.msgbox_buttons.ok, 'Screenshot',
"Failed saving the screenshot. Did you specify a supported image extension?"
)
end
else
sim.addLog(
sim.verbosity_scripterrors,
"Failed saving the screenshot. Bad filename or action canceled."
)
simUI.msgBox(
simUI.msgbox_type.warning, simUI.msgbox_buttons.ok, 'Screenshot',
"Failed saving the screenshot. Bad filename or action canceled."
)
end
simUI.destroy(imUi)
imUi = nil
end
function close_callback()
leaveNow = true
end
Re: CoppeliaSim Crashed after the 'empty areas are transparent' was cheaked
Thanks a lot! It works!