Hello my friends,
I try to simulate a set of 10 epucks, but the simulation seems too slow, maybe a little lag.
How can i improve the simulation ? i try to use threaded rendering but dont solve. Try to use bullet, very fast and dt=10ms but nothing.
Thank you and sorry about my english, i m still learn write correctly.
Too slow simulation
Re: Too slow simulation
Hello,
try to find out why the simulation is running that slow. Check the timing at the top of the screen:
Cheers
try to find out why the simulation is running that slow. Check the timing at the top of the screen:
- is it the vision sensor handling?
- is it the proximity sensor handling?
- is it the dynamics handling?
- is it the overall rendering (displayed at the top of the main window)?
- is it something else? Remember that script execution includes the calculation time for vision sensor handling, proximity sensor handling, collision checking handling, etc.
Cheers