simulated kinect rendering techniques

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ljklonepiece
Posts: 105
Joined: 10 Oct 2013, 14:51

simulated kinect rendering techniques

Post by ljklonepiece »

Hi Marc,

May I know what the simulated kinect rendering technique is?
Do you use any 3D ray casting algorithm to generate the point cloud?

Thanks a lot

Yours sincerely,
Juekun

coppelia
Site Admin
Posts: 10504
Joined: 14 Dec 2012, 00:25

Re: simulated kinect rendering techniques

Post by coppelia »

Hello Juekun,

the simulated Kinect is based on a vision sensor, and uses OpenGl to render the scene, then reading the generated depth map.
You could imagine simulating the Kinect with a sweeping ray-type proximity sensor too. That would be more precise, but probably slower.

Cheers

ljklonepiece
Posts: 105
Joined: 10 Oct 2013, 14:51

Re: simulated kinect rendering techniques

Post by ljklonepiece »

Thank you! Marc!

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