Hi Marc,
May I know what the simulated kinect rendering technique is?
Do you use any 3D ray casting algorithm to generate the point cloud?
Thanks a lot
Yours sincerely,
Juekun
simulated kinect rendering techniques
Re: simulated kinect rendering techniques
Hello Juekun,
the simulated Kinect is based on a vision sensor, and uses OpenGl to render the scene, then reading the generated depth map.
You could imagine simulating the Kinect with a sweeping ray-type proximity sensor too. That would be more precise, but probably slower.
Cheers
the simulated Kinect is based on a vision sensor, and uses OpenGl to render the scene, then reading the generated depth map.
You could imagine simulating the Kinect with a sweeping ray-type proximity sensor too. That would be more precise, but probably slower.
Cheers
-
- Posts: 105
- Joined: 10 Oct 2013, 14:51
Re: simulated kinect rendering techniques
Thank you! Marc!