Local & Global Respondable masks
Posted: 21 Nov 2023, 17:40
Hey everyone,
I hope you're doing well. I'm currently working on modeling my gripper in Coppelia, and I've run into a bit of a puzzle regarding the object's respondable feature, specifically in the Rigid Body Dynamics Properties.
After turning on the respondable option, I noticed these 16 boxes named local and global in the Rigid Body Dynamics Properties (check out the picture attached). The thing is, I couldn't find any info about what each of these boxes does in the documentation. Any chance someone could break down what each of these boxes is for?
In my project, I really need to detect collisions between different parts of the gripper and external objects. I'm using the sim.checkCollision function, but here's the kicker - even when both the gripper and the objects are set as respondable, the function keeps returning false when there's a collision. I thought tweaking the internal masks might help, but enabling all the boxes in the local masks section makes the gripper go haywire.
So, anyone got any ideas on how to fix this? Also, can someone shed some light on what each of those boxes in the local and global masks does exactly?
Thanks a bunch!
I hope you're doing well. I'm currently working on modeling my gripper in Coppelia, and I've run into a bit of a puzzle regarding the object's respondable feature, specifically in the Rigid Body Dynamics Properties.
After turning on the respondable option, I noticed these 16 boxes named local and global in the Rigid Body Dynamics Properties (check out the picture attached). The thing is, I couldn't find any info about what each of these boxes does in the documentation. Any chance someone could break down what each of these boxes is for?
In my project, I really need to detect collisions between different parts of the gripper and external objects. I'm using the sim.checkCollision function, but here's the kicker - even when both the gripper and the objects are set as respondable, the function keeps returning false when there's a collision. I thought tweaking the internal masks might help, but enabling all the boxes in the local masks section makes the gripper go haywire.
So, anyone got any ideas on how to fix this? Also, can someone shed some light on what each of those boxes in the local and global masks does exactly?
Thanks a bunch!