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CoppeliaSim for Surface cleaning
Posted: 03 Apr 2024, 17:37
by CroCr
For cleaning purposes, I need to attach a tool to the end-effector. As a result, two objects have made contact with each other. I would like to reduce the friction between only two surfaces so that the contact should be as slippery as possible. Is this kind of simulation possible in CoppeliaSim, if so, do we have a tool for this matter? Initially, I was thinking of attaching a flat surface to the end-effector, but I have concerns about how the surface may react with wall. Currently, I'm using CoppeliaSim 4.5 in Ubuntu 18.04.
Re: CoppeliaSim for Surface cleaning
Posted: 08 Apr 2024, 15:14
by coppelia
Hello,
not sure if I understand exactly what you mean... but why not give the tool a friction of zero?
Cheers
Re: CoppeliaSim for Surface cleaning
Posted: 12 Apr 2024, 09:34
by CroCr
coppelia wrote: ↑08 Apr 2024, 15:14
Hello,
not sure if I understand exactly what you mean... but why not give the tool a friction of zero?
Cheers
In this case, what is the exact parameter I need to change? The tool now is the capsule from Add->Primitive shape. I'm using Bullet now. Do I need to change this "friction": 0.5, to zero?
Re: CoppeliaSim for Surface cleaning
Posted: 12 Apr 2024, 13:51
by coppelia
Select the shape, then in the
shape dynamics dialog, click
Engine properties and adjust one of following (depending on your engine):
- bullet/friction
- ode/friction
- newton/staticFriction and/or newton/kineticFriction
- mujoco/friction
Cheers
Re: CoppeliaSim for Surface cleaning
Posted: 17 Apr 2024, 20:31
by CroCr
it worked. thank you so much for this invaluable support.