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How to generate objects using scripts?
Posted: 23 Apr 2024, 14:30
by Lnferior
I would like to implement a script command to add objects of different shapes during the simulation, and also to set whether these objects are affected by gravity or not.
Cheers
Re: How to generate objects using scripts?
Posted: 24 Apr 2024, 08:04
by coppelia
Hello,
have a look at following functions for example:
- sim.createPrimitiveShape
- sim.createMeshShape
- sim.loadModel
- sim.setObjectInt32Param(shapeHandle, sim.shapeintparam_respondable, respondable)
- sim.setObjectInt32Param(shapeHandle, sim.shapeintparam_static, static)
- sim.setShapeMass
- sim.setShapeInertia
- etc.
Cheers