object slipping on a plane & incorrect velocity
Posted: 17 Jul 2024, 14:51
Hello,
I have a car model. I change just the x coordinate of the model in a while loop(y and z coordinates doesn't change). Although, every iteration of the while loop, the y and z coordinates changed.
In addition, I insert an angular speed for the joints of the wheels. but, the car doesn't move with the correct speed (by the equation Vx=omega*radius)
Why is this happened? How can I fix these situation?
Thanks for all,
Matan
I have a car model. I change just the x coordinate of the model in a while loop(y and z coordinates doesn't change). Although, every iteration of the while loop, the y and z coordinates changed.
In addition, I insert an angular speed for the joints of the wheels. but, the car doesn't move with the correct speed (by the equation Vx=omega*radius)
Why is this happened? How can I fix these situation?
Thanks for all,
Matan