Welding Torch

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fojw
Posts: 1
Joined: 11 Nov 2024, 15:30

Welding Torch

Post by fojw »

Hello! My task is to use a welding torch (components/modifiers)to weld the legs of a robot (hexapod)to the floor. But the welding machine leaves behind a trail of spheres that do not work as I thought. That is, the spheres are not a physical "obstacle", but are simply drawn. Is it possible to solve my problem?
coppelia
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Posts: 10747
Joined: 14 Dec 2012, 00:25

Re: Welding Torch

Post by coppelia »

Hello,

if you must attach two items rigidly to each other, use a force/torque sensor:

Code: Select all

objectA -> forceSensor -> objectB
in your situation however this doesn't work, or would only work with the body of the robot that is the root of the model. In that case, use a loop closure:

Code: Select all

objectA -> forceSensor -> dummyA
objectB -> dummyB
And make sure that the dummies are of type Dynamic, overlap constraint and are linked to each other.

Cheers
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