Welding Torch
Welding Torch
Hello! My task is to use a welding torch (components/modifiers)to weld the legs of a robot (hexapod)to the floor. But the welding machine leaves behind a trail of spheres that do not work as I thought. That is, the spheres are not a physical "obstacle", but are simply drawn. Is it possible to solve my problem?
Re: Welding Torch
Hello,
if you must attach two items rigidly to each other, use a force/torque sensor:
in your situation however this doesn't work, or would only work with the body of the robot that is the root of the model. In that case, use a loop closure:
And make sure that the dummies are of type Dynamic, overlap constraint and are linked to each other.
Cheers
if you must attach two items rigidly to each other, use a force/torque sensor:
Code: Select all
objectA -> forceSensor -> objectB
Code: Select all
objectA -> forceSensor -> dummyA
objectB -> dummyB
Cheers