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simulated kinect rendering techniques

Posted: 16 Aug 2014, 03:44
by ljklonepiece
Hi Marc,

May I know what the simulated kinect rendering technique is?
Do you use any 3D ray casting algorithm to generate the point cloud?

Thanks a lot

Yours sincerely,
Juekun

Re: simulated kinect rendering techniques

Posted: 16 Aug 2014, 11:09
by coppelia
Hello Juekun,

the simulated Kinect is based on a vision sensor, and uses OpenGl to render the scene, then reading the generated depth map.
You could imagine simulating the Kinect with a sweeping ray-type proximity sensor too. That would be more precise, but probably slower.

Cheers

Re: simulated kinect rendering techniques

Posted: 18 Aug 2014, 01:54
by ljklonepiece
Thank you! Marc!