Rope simulation with load attached
Posted: 06 Dec 2016, 16:13
Hello,
I was trying to simulate a cable, cable that will be attached to a drone to carry a load.
However, i cannot seem to achieve a good behaviour for the cable when something heavy is attached.
I tried putting cilinders in connection with spherical joints, and that works fine. I also tried with different shapes and with revolute joints, but when i attach a load the rope always starts to get into pieces, leaving spaces.
All joints are in force/torque mode, without motor enabled.
How can i get a good rope which will behave good with high loads?
this is a simple test, with the two kinds of ropes i tried both with and without load. And a lil setup to move them to see how they behave.
https://mega.nz/#!KZB2jagK!VpnrmGZl6ImN ... 1lmcPVbjfI
EDIT: I'm using Bullet 2.83. the static behaviour i'm looking for is the same Vortex shows me, but i can't get a full version of Vortex so that's not an option.
I was trying to simulate a cable, cable that will be attached to a drone to carry a load.
However, i cannot seem to achieve a good behaviour for the cable when something heavy is attached.
I tried putting cilinders in connection with spherical joints, and that works fine. I also tried with different shapes and with revolute joints, but when i attach a load the rope always starts to get into pieces, leaving spaces.
All joints are in force/torque mode, without motor enabled.
How can i get a good rope which will behave good with high loads?
this is a simple test, with the two kinds of ropes i tried both with and without load. And a lil setup to move them to see how they behave.
https://mega.nz/#!KZB2jagK!VpnrmGZl6ImN ... 1lmcPVbjfI
EDIT: I'm using Bullet 2.83. the static behaviour i'm looking for is the same Vortex shows me, but i can't get a full version of Vortex so that's not an option.