Simulating kinect depth point cloud for objects of different materials
Posted: 19 Mar 2019, 02:11
Hello,
I want to simulate the kinect point cloud for objects with different levels of opacity.
However when I change the opacity of an object in scene, kinect point cloud does not change. Is there a way to simulate kinect point clouds for objects of different materials?
Thanks.
Regards,
Neha
I want to simulate the kinect point cloud for objects with different levels of opacity.
However when I change the opacity of an object in scene, kinect point cloud does not change. Is there a way to simulate kinect point clouds for objects of different materials?
Thanks.
Regards,
Neha