How to increase the accuracy of collision and avoid "crossing"
Posted: 01 Apr 2019, 14:49
Hello,
I am using Vrep(with Bullet 2.83) to simulate a ball hitting behavior of a robot arm. Because the relative speed between the ball and the racket is relative large(10m/s), and the racket is thin (1cm thickness), sometimes the ball just fly cross the racket without collision and returning.
Some of my current setting in simulation:
engine:Bullet 2.83,
configuration: very accurate,
vrep sim step, dt=10ms,
time step of bullet: 5ms
I would like to ask some suggestion to set the parameters of Vrep and Bullet in a proper way so that the collision can be handled. Thank you in advance!
Fitz
I am using Vrep(with Bullet 2.83) to simulate a ball hitting behavior of a robot arm. Because the relative speed between the ball and the racket is relative large(10m/s), and the racket is thin (1cm thickness), sometimes the ball just fly cross the racket without collision and returning.
Some of my current setting in simulation:
engine:Bullet 2.83,
configuration: very accurate,
vrep sim step, dt=10ms,
time step of bullet: 5ms
I would like to ask some suggestion to set the parameters of Vrep and Bullet in a proper way so that the collision can be handled. Thank you in advance!
Fitz