Version 3.6.2 displays edges in white (for imported meshes)
Posted: 16 Oct 2019, 00:45
Hi,
I don't know if this is intended or not, but I noticed that somewhere between version 3.5.0 and version 3.6.2, the displayed edge color changed from black to white for shapes that were imported using the mesh import tool. For primitive shapes, the edge color still remains black.
When I load VREP models that were originally created with version 3.5.0 into version 3.6.2, they will still have black edges. But any new models that I create in version 3.6.2 have white edges now. In case this is intentional, is there maybe a way to define the edge color for a shape, so that I can make all shapes in the scene have consistent colors?
The documentation currently only mentions black as the edge color of shapes.
Below is a screen shot from VREP 3.6.2 Ubuntu 64bit. The most left cuboid is a primitive shape. The other cuboids were created by exporting the primitive shape to mesh files (.obj, .ply, .stl, and .dae) and then re-importing the mesh files again.
For comparison, below is what you obtain with VREP 3.5.0 (.obj, .stl).
Best,
Adrian
I don't know if this is intended or not, but I noticed that somewhere between version 3.5.0 and version 3.6.2, the displayed edge color changed from black to white for shapes that were imported using the mesh import tool. For primitive shapes, the edge color still remains black.
When I load VREP models that were originally created with version 3.5.0 into version 3.6.2, they will still have black edges. But any new models that I create in version 3.6.2 have white edges now. In case this is intentional, is there maybe a way to define the edge color for a shape, so that I can make all shapes in the scene have consistent colors?
The documentation currently only mentions black as the edge color of shapes.
Below is a screen shot from VREP 3.6.2 Ubuntu 64bit. The most left cuboid is a primitive shape. The other cuboids were created by exporting the primitive shape to mesh files (.obj, .ply, .stl, and .dae) and then re-importing the mesh files again.
For comparison, below is what you obtain with VREP 3.5.0 (.obj, .stl).
Best,
Adrian