Can't Fix a Joint
Posted: 29 Mar 2021, 09:10
Hi,
First of all, I share my scene as bellow URL and let me explain about that.
https://drive.google.com/file/d/1Faeu0_ ... sp=sharing
In this scene, two models exist, mainly, dynamics model and Kinematics model.
Kinematics model is controlled by remote API, and it behaves as like real human behave(namely, like motion capture).
While, dynamics model is controlled by child script with "Whole Base".
So, simulation is started, and dynamics model should behave same as kinematics model posture.
However this scene can't do. I can't fix "Revolute_Joint2" . it seems like not having any torque and force.
Actually, before adding "Cylinder" and "Revolute_Joint2", this scene has no problem, it's normally controlled, but I wanted to controlled dynamics model so that they had more than 1 DoF.
what is this problem?
Thank you as always.
sincerely,
First of all, I share my scene as bellow URL and let me explain about that.
https://drive.google.com/file/d/1Faeu0_ ... sp=sharing
In this scene, two models exist, mainly, dynamics model and Kinematics model.
Kinematics model is controlled by remote API, and it behaves as like real human behave(namely, like motion capture).
While, dynamics model is controlled by child script with "Whole Base".
So, simulation is started, and dynamics model should behave same as kinematics model posture.
However this scene can't do. I can't fix "Revolute_Joint2" . it seems like not having any torque and force.
Actually, before adding "Cylinder" and "Revolute_Joint2", this scene has no problem, it's normally controlled, but I wanted to controlled dynamics model so that they had more than 1 DoF.
what is this problem?
Thank you as always.
sincerely,