IK Solver failing
Posted: 14 Jan 2022, 13:42
Hello,
So I have a custom manipulator. And I am trying to make the end-effector follow a defined path using Inverse Kinematics.
However the Ik solver is failing from the start, the end-effector is following the path however the end-effector is just lagging behind the target continuously.
Also I noticed when I used the simulation steppe,r that the first step is a sudden jump in the end-effector position.
I am just using the IK implementation from one of the examples of CoppeliaSim.
I tried keeping all the revolute joins cyclic as well (instead of defining a range), but in both cases the Ik solver fails.
I am attaching the scene https://1drv.ms/u/s!Ah8Cgzv3fsXqni2VJj5 ... b?e=B0uI9G
Thank You.
So I have a custom manipulator. And I am trying to make the end-effector follow a defined path using Inverse Kinematics.
However the Ik solver is failing from the start, the end-effector is following the path however the end-effector is just lagging behind the target continuously.
Also I noticed when I used the simulation steppe,r that the first step is a sudden jump in the end-effector position.
I am just using the IK implementation from one of the examples of CoppeliaSim.
I tried keeping all the revolute joins cyclic as well (instead of defining a range), but in both cases the Ik solver fails.
I am attaching the scene https://1drv.ms/u/s!Ah8Cgzv3fsXqni2VJj5 ... b?e=B0uI9G
Thank You.