Creating pipeline in Coppeliasim
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- Posts: 2
- Joined: 03 Oct 2020, 05:27
Creating pipeline in Coppeliasim
I want to create pipeline environment with bends in Coppeliasim. How to create that? I want to run robot inside Pipeline
Re: Creating pipeline in Coppeliasim
Hello,
if your pipe needs to be dynamically enabled, and your robot run inside of it, then it is not such a good idea to use the pipe's mesh, since it will result in instabilities and be very slow. Better is to approximate the pipe with primitive shapes, e.g. cuboids. You can do this manually (not recommended, since tiresome work), or you can programmatically generate the pipe using (among others)
In this example scene a pipe mesh is being automatically followed, and a primitive shape model created from it.
Cheers
if your pipe needs to be dynamically enabled, and your robot run inside of it, then it is not such a good idea to use the pipe's mesh, since it will result in instabilities and be very slow. Better is to approximate the pipe with primitive shapes, e.g. cuboids. You can do this manually (not recommended, since tiresome work), or you can programmatically generate the pipe using (among others)
sim.createPureShape
and sim.groupShapes
.In this example scene a pipe mesh is being automatically followed, and a primitive shape model created from it.
Cheers
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- Posts: 2
- Joined: 10 Nov 2019, 16:33
Re: Creating pipeline in Coppeliasim
Hello,
the link to the example scene is no longer available. Could you please upload it again?
the link to the example scene is no longer available. Could you please upload it again?
Re: Creating pipeline in Coppeliasim
Hello,
you can find the same example in your CoppeliaSim scenes folder, at scenes/otherScenes/pureTubeExtraction.ttt
Cheers
you can find the same example in your CoppeliaSim scenes folder, at scenes/otherScenes/pureTubeExtraction.ttt
Cheers