Search found 6 matches
- 05 Dec 2015, 14:11
- Forum: General questions
- Topic: panoramic view
- Replies: 2
- Views: 3969
Re: panoramic view
Many thanks Eric - looking at that
- 04 Dec 2015, 20:54
- Forum: General questions
- Topic: panoramic view
- Replies: 2
- Views: 3969
panoramic view
Hello
I'm hoping to simulate a robot equipped with a panoramic camera, but couldn't find mention of this in the sections on visual sensors or cameras. Is there any support, or suggestions for how to approach this?
Thanks, John.
I'm hoping to simulate a robot equipped with a panoramic camera, but couldn't find mention of this in the sections on visual sensors or cameras. Is there any support, or suggestions for how to approach this?
Thanks, John.
- 24 Sep 2015, 20:14
- Forum: General questions
- Topic: What happens when the simulation is stopped?
- Replies: 1
- Views: 1945
What happens when the simulation is stopped?
Hi I'm using the remote API to move an object via the continuous service as the user should be able to move the object from the client application regardless of whether the simulation is running or not. When the simulation is stopped, sometimes a moved object stays where it is but sometimes it seems...
- 14 Mar 2015, 20:09
- Forum: General questions
- Topic: .OBJ import
- Replies: 5
- Views: 3570
Re: .OBJ import
To get the vertices ending up at the right position in world coordinates I found I had to map -y to z and z to y and then import with y-axis up. (Probably there's a similar transformation that would work when importing z up). For example, my original triangle v 1 1 0 v 1 4 0 v 3 4 0 f 1 2 3 whose in...
- 10 Mar 2015, 23:41
- Forum: General questions
- Topic: .OBJ import
- Replies: 5
- Views: 3570
Re: .OBJ import
Hi This is my test OBJ file - just a triangle with bounding box 2x3x0 v 1 1 0 v 1 4 0 v 3 4 0 f 1 2 3 I understand that units and direction of axes are arbitrary, but I would still have expected the bounding box to be 2x3x0 after import. However it is 0x2x3 .. that is, the x coordinate in the obj fi...
- 10 Mar 2015, 22:40
- Forum: General questions
- Topic: .OBJ import
- Replies: 5
- Views: 3570
.OBJ import
Hi When importing some mesh from an OBJ file it seems that V-REP (current version) maps the first coordinate of a vertex in the the OBJ file to y, the second to z and the third to x. Also it rotates the resulting object by (0 0 90) in Y-up mode and by (-90 0 -90) in z-up mode. This makes life a bit ...